Vol`Jin - The Witch Doctor Range: 600 | Move Speed: 305 Primary: INT Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 24 + 2.9 Damage: 51-61 | HP: 454 | Mana: 312 HP Regen: 0.73 | Mana Regen: 0.97 Attack Speed: 0.66 | Armor: 1 | Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move. |
Paralyzing Cask (C)
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces, 75 damage to units, 50 damage to heroes.
Level 2 - 4 bounces, 100 damage to units, 50 damage to heroes.
Level 3 - 6 bounces, 125 damage to units, 50 damage to heroes.
Level 4 - 8 bounces, 150 damage to units, 50 damage to heroes.
• Damage type: magical
• Targets can be hit multiple times, as long as another unit is struck in between the bounces.
• Casting range: 700
• Bouncing Range: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
Voodoo Restoration (V)
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec.
Level 4 - Restores 40 hp/sec.
• Heal is applied in 0.33 second intervals.
• Can heal magic immune units.
• Area of Effect: 340
Mana Cost: 25/50/75/100 initial + 8/14/20/26 per sec
Cooldown: 0
Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
• Damage type: magical
• Damage is based on the difference between the HP values currently and when Maledict was cast.
• Casting range: 400
• Area of Effect: 165
Mana Cost: 120
Cooldown: 35
Death Ward (D)
Summons a deadly ward to attack enemy heroes. Lasts for 8 seconds and is a channeling spell.
Level 1 - 60 (90*) Chaos Damage
Level 2 - 90 Chaos Damage (120 Chaos Damage, bounces once*)
Level 3 - 120 Chaos Damage, bounces once (150 Chaos Damage, hits 3 targets at once*)
Mana Cost: 200
Cooldown: 90 seconds
• The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted.
• The Death Ward can be controlled and made to attack a specific target.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• The Death Ward has a 700 attack range and attacks every 0.3 seconds.
• Casting range: 300/350/400
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