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Showing posts with label Dota. Show all posts
Showing posts with label Dota. Show all posts

Katanya marteg gamers sampah ?

Written By Zlakifka on Saturday, September 19, 2015 | 10:22 AM

Alohaaa . Pie kabare cakk . Apik tahh ?  Ane nulis lagi ah iseng . Sebagai kebiasaan anak dota yang suka iseng . Udah pada baca artikel tentang komentar si bapak bijak warteg eh sorry . Marteg alias mario teguh tentang orang main game itu sampah belum ?

Ane iseng ah menanggapi tanggapan dari seseorang yang bijak . Entah itu sekedar ulasan kata dari dia untuk menarik pemirsanya lebih banyak atau apapun alasannya . Tetap gak etis menurut saya kalo beliau bilang yang secara tidak langsung maksudnya adalah bodoh .

Apasih acuannya dia menangap gamers itu susah belajar (bodoh) dan terbelakang .
apalagi dia bilang orang tua yang main game di depan anak itu salah ! Gilaa , game itu kan bukan cuma game modern . Ada juga game traditional . Masa salah melakoni permainan tradisional  ??

Bahkan ceo salah satu dev game indo ampe marah dan meng unfollow si bapak rambut kemarau ini . Itu merupakan cara bodoh untuk menggaet penikmat celoteh sebagai seseorang sekelas marteg .

Banyak sudah penelitian yang menyatakan kalo game punya banyak hal positif . Bahkan metode pendidikan sekarang aja "belajar sambil bermain" udah banyak digunakan sebagai metode belajar yang lebih manjur. Ya mungkin sudah banyak yang tau lah . Seorang gamers kini juga bisa menghasilkan jutaan dolar .

Kalau anda menuntut generasi ini untuk belajar sesuai dengan celotehan ente . Nanti jadinya semua cuma bisa ngoceh . Dan yang paling sedih lagi rambutnya dilanda bencana longsor dan kemarau .

"Manusia itu bukan sistem pak , yang kalau diberi command a akan menjadi a , di beri command b akan menjadi b . Apa yang sudah saya nikmati sebagai gamers selama 10 tahun . Belum tentu saya dapatkan dengan belajar giat dan bekerja seperti manusia normal lainnya, alias didikte dunia saja . Kalau bapak berkomentar tentang gamers lagi , sebelum memberikan tanggapan saya mau tanya , filosofi kata talkless do more apasih ? Tapi selamat atas celotehannya yang menghasilkan miliaran rupiah .

DotA Ditutup di Salah Satu Daerah di Filipina

Written By Unknown on Friday, January 23, 2015 | 8:30 PM


Pemerintah kabupaten Salawag dari Cavite,Filipina memutuskan untuk secara resmi melarang DotA dari semua kafe LAN lokal.Larangan itu diberlakukan untuk mengakhiri perjudian dan kekerasan di kalangan pemain yang masih mudah.
Player DotA Filipina adalah salah satu yang terbesar dari wilayah SEA, dan tidak berlebihan untuk mengatakan bahwa sebagian besar remaja negara ini telah mendengar dan memainkan permainan setidaknya sekali. Banyak pemain lebih-bergairah tentang urusan dalam game mereka, kadang-kadang menyebabkan tindakan kebencian, dendam kesedihan cemburu. Dalam kasus ekstrim, bahkan kejahatan berat seperti pembunuhan telah dilaporkan disebabkan oleh permainan ini. Sementara pendukung permainan menyalahkan pendidikan yang buruk dari sekolah dan keluarga, tidak hanya karena DotA itu sendiri.Pemerintah daerah dari barangay (distrik) Salawag dari Cavite telah memutuskan untuk melarang pertandingan dari setiap kafe LAN lokal.

Menurut pengumuman resmi yang dirilis oleh otoritas, permainan popularitas besar telah berubah menjadi sumber besar perjudian, kekerasan, pencurian dan penipuan. Larangan itu jawaban langsung ke banyak laporan dan keluhan terhadap permainan dan para pemainnya. Setiap toko yang gagal untuk mengikuti peraturan baru akan menerima sanksi, termasuk suspensi bisnis atau penghapusan izin. Sementara langkah-langkah ini mungkin tampak ekstrim, perlu dicatat bahwa Filipina terkenal karena kejahatan mereka di DotA terkait, dengan dua contoh terbaru menjadi pembunuhan seorang wanita berusia 67 tahun dan seorang anak berusia 11 tahun.

Tutorial Cara Ampuh bermain DOTA Tingkat SD Part 2

Written By Gerry on Tuesday, March 4, 2014 | 6:18 PM

SD (Tahap Awal = Sekolah Dasar)
Lanjutan Dari Part 1 yang ditunda Dikarenakan mata sudah semakin surut, rasa kantuk yang semakin menyulut . Tutorial Cara Ampuh Bermain Dotanya ane tunda, dilanjut disini Lihat Tutorial Cara Ampuh bermain DOTA Tingkat SD Part 1

Karena kita udah bahas Soal Heroes , Sekarang masuk ke tahap Map lokasi yang berisikan Towers ,Barracks ,Thrones.


Perhatiin Gambar di atas yakkk .Pada gambar diatas bisa dilihat jelas Apa aja yang ada di map perang dota . Dalam gambar bisa dilihat, ada 3 lajur peperangan yaitu Top,Mid,Bottom.Lalu ane akan coba jelasin fungsinya apa saja .

Tower fungsinya adalah pertahanan setiap kubu (kalo di dunia nyata bisa dibilang senjata jarak jauh daerah perbatasan)  . Setiap kubu memilik 3 lapis tower setiap Lajurnya  . Tower 1, 2 , 3  (tower terjauh adalah tower 3 dilanjut tower 2,1) . Masing masing Tower memiliki Daya serang yang berbeda berdasarkan tingkatannya dan Tower 2 Tower Penjaga Throne lah yang paling sakti. Tower akan menyerang  Siapapun itu yang mendekat Jarak Serangnya .

Lalu Barracks , seperti yang kita tahu Barrack merupakan tempat persembunyian pasukan seperti BUNKER .Dalam Game Dota, Setiap kubu memiliki 2 Jenis Barrack Sesuai dengan Jenis Creeps yang ada seperti pada penjelasan Cara Ampuh Main dota part 1 .Sesuai dengan Lajur peperangan tersebut ya itu, Top Barrack,Middle Barrack,dan Bottom Barrack Jadi Total Barrack ada 6 . Fungsi Barrack disini sangatlah besar . Jika Barrack pada salah 1 lajur peperangan Hancur, Maka Creeps atau Pasukan Musuh akan Upgrade level, mudahnya, karena mereka sudah berhasil menyusup ke BUNKER kita, maka mereka mendapatkan alat peperangan kita sehingga kita seperti telanjang sedangkan mereka memiliki peralatan lengkap . Lanjut ke Throne , Throne sudah jelas Jika Throne hancur maka permainan akan selesai dan dimenangkan pihak yang menghancurkan Throne .

Notes :
  • Tower akan menyerang siapapun yang mencoba menyerang Hero mereka dalam Jarak serang mereka
  • Setiap Kubu memiliki kemampuan Fortified ataupun Kondom ataupun Shield pada setiap bangunan mereka .
  • Fortified atau kondom memiliki waktu 5 menit agar dapat digunakan kembali setelah penggunaannya .
  • Fortified memiliki waktu 5 detik untuk menahan segala serangan (Kebal)
  • Jika menyerang Roshan menggunakan Illusi seketika Illusi akan hilang,
  • Roshan Akan menyerang siapapun yang mengganggunya .
Nah kita lanjut ke pembahasan Lokasi perang,seperti yang sudah dijelaskan sedikit di Episode 1
Pada map setiap jalur penyerangan Creeps akan berhenti dan mulai perang pada Tanda panah seperti pada Gambar . Setiap Jalur serang memiliki perbedaan Lokasi perang .
Seperti pada gambar, anda bisa lihat mana lokasi terdekat ke tower pada setiap kubu . Tentunya jika kita semakin dekat dengan tower akan semakin aman .

Pada Gambar terdapat keterangan Runes, Runes disini adalah Magic Power yang memberikan kekuatan instan seperti, Double Damage,Illusion,Invisiblity,Haste,Regeneration .
Nah Runes akan Muncul Setip Menit genap atau 2 menit sekali ( pada menit 0 peperangan dimulai runes akan muncul, dilanjut pada menit ke 2,4 , 6 dan seterusnya ).

Seperti pada penjelasan Part 1, pada map ini terdapat sesepuh,ataupun tetua lokasi perang yaitu Roshan . bisa dilihat pada map lokasi keberadaan Roshan, jika kita membunuh roshan , maka kita akan mendapatkan gold sebanyak 200 pada semua player di kubu kita, dan bonus gold jika kita mendapatkan Last Hit . Respawn Time Roshan adalah 10 menit .

Nah rasanya Untuk Tahap awal atau tingkat SD sampai disini dulu, jika ada yang kurang bagus dalam penjelasan ane, mohon komengtarnya aja , biar coba ane jelasin . kita lanjut ke Tingkat Smp atau Tahap ke 2.

Warlock Dota Heroes

Written By Gerry on Wednesday, June 6, 2012 | 3:32 PM



Demnok Lannik - Warlock
Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.


Fatal BondsFatal Bonds (F)
Bonds several enemy units together, causing 20% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds.
Level 1 - Bonds 3 units together.
Level 2 - Bonds 4 units together.
Level 3 - Bonds 5 units together.
Level 4 - Bonds 6 units together.
• Damage type: HP removal
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Mana Cost: 120
Cooldown: 25 seconds
Shadow WordShadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
• Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 20 seconds
UpheavalUpheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
• Casting range: 700
• Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 50 seconds
Rain of ChaosRain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with average attack and 320 movement speed.
Level 2 - Summons an Infernal with powerful attack and 340 movement speed.
Level 3 - Summons an Infernal with deadly attack and 360 movement speed.
Mana Cost: 200/250/300
Cooldown: 165 seconds
• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Casting range: 1200
• Area of Effect: 600
• Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP and attack are 75% of normal. Bounty is 50% of normal.



Flaming Fists



Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
• Damage type: magical


Permanent Immolation



Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
• Damage type: magical
• Immolation from different Infernals will stack.


Resistant Skin



Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.
• N'aix cannot use Infest on Infernal.

Akasha Dota Heroes



Akasha - The Queen of Pain
Akasha - The Queen of Pain
Range: 550 | Move Speed: 300
Primary: INT
Str: 16 + 1.7 | Agi: 18 + 2 | Int: 24 + 2.5
Damage: 45 – 53 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.69 | Armor: 2
Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.


 Shadow StrikeShadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
• Damage type: magical
• Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
• Affected units slowly regain their original movement speed every second during 15 seconds.
• Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
 BlinkBlink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
• Most projectiles can be evaded if Blink is used before they collide.
• If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Scream of PainScream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
• Damage type: magical
• Units not visible by Akasha will not be affected, even if they are within the range of the skill
• Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Sonic WaveSonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
• Damage type: magical
• Casting Range: 700
• Can be improved by Aghanim's Scepter (* shows the improved values).

Harbinger Dota Heroes



Harbinger - Obsidian Destroyer
Harbinger - Obsidian Destroyer
Range: 450 | Move Speed: 300
Primary: INT
Str: 19 + 1.85 | Agi: 24 + 2.0 | Int: 26 + 3.3
Damage: 49 - 64 | HP: 511 | Mana: 338
HP Regen: 0.82 | Mana Regen: 1.05
Attack Speed: 0.73 | Armor: 4
An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.


Arcane OrbArcane Orb (R)
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
• Damage type: pure
• The damage is calculated after the mana cost is spent.
• Does not stack with orb effects and buff placers.
• Casting range: 450
Mana Cost: 100
Cooldown: 0 Seconds
Astral ImprisonmentAstral Imprisonment (T)
Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds.
Level 1 - Banished for 1 second. 2 Int exchange.
Level 2 - Banished for 2 second. 4 Int exchange.
Level 3 - Banished for 3 second. 6 Int exchange.
Level 4 - Banished for 4 second. 8 Int exchange.
• When cast on an ally, no intelligence is stolen and vision is not removed.
• Imprisoned units are hidden and invulnerable, but do not lose their vision of the surrounding area.
• Casting range: 550
Mana Cost: 120/140/160/180
Cooldown: 18/16/14/12
Essence AuraEssence Aura (E)
Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool.
Level 1 - 10% chance to restore. Increases base mana by 75.
Level 2 - 20% chance to restore. Increases base mana by 150.
Level 3 - 30% chance to restore. Increases base mana by 225.
Level 4 - 40% chance to restore. Increases base mana by 300.
• When autocasting Arcane Orb, the chance to restore mana is reduced to 5%/10%/15%/20%.
• If Arcane Orb is cast manually it has the regular 10%/20%/30%/40% chance for mana restoration.
• Several skills with no cooldown (such as the Storm Spirit's Ball Lightning) and toggled spells (such as the Witch Doctor's Voodoo Restoration) cannot trigger Essence Aura.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Sanity`s EclipseSanity`s Eclipse (C)
The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.
Level 1 - Deals damage equal to 8x (9x*) the difference between the heroes intelligence and Destroyer's intelligence.
Level 2 - Deals damage equal to 9x (10x*) the difference between the heroes intelligence and Destroyer's intelligence.
Level 3 - Deals damage equal to 10x (11x*) the difference between the heroes intelligence and Destroyer's intelligence.
Mana Cost: 175/250/325
Cooldown: 160
• Damage type: magical
• Does not affect units under the effect of Astral Imprisonment.
• If an enemy hero takes less than 80/270/500 damage (at levels 1/2/3), he will lose 75% of his current mana.
• Casting range: 600/650/700
• Area of Effect: 400/500/600 (700/750/800*)
• Aghanim's Scepter improves damage and casting range (denoted by *)

Kaldr Dota Heroes



Kaldr - The Ancient Apparition
Kaldr - The Ancient Apparition
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44 - 54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1.01
Attack Speed: 0.71 | Armor: 2
Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.


Cold FeetCold Feet (C)
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Level 1 - Stuns for 1.25 seconds.
Level 2 - Stuns for 2 seconds.
Level 3 - Stuns for 2.75 seconds.
Level 4 - Stuns for 3.5 seconds.
• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
• Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff
• 700 casting range
• Blocked by Linken's Sphere
Mana Cost: 150
Cooldown: 15/13/11/9
Ice VortexIce Vortex (E)
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. Lasts 12 seconds.
Level 1 - Movement restricted by 18% and magic resistance reduced by 10%.
Level 2 - Movement restricted by 22% and magic resistance reduced by 15%.
Level 3 - Movement restricted by 26% and magic resistance reduced by 20%.
Level 4 - Movement restricted by 30% and magic resistance reduced by 25%.
• New units are checked for every 0.1 seconds.
• Does not affect magic immune units
• Does not affect Forged Spirit, Familiar, Stone Form
• AOE: 275
• 1500 casting range
Mana Cost: 80/90/100/110
Cooldown: 6
Chilling TouchChilling Touch (G)
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Level 1 - +40 Bonus magic damage on 2 attacks, -15% attack speed for the attacker.
Level 2 - +50 Bonus magic damage on 3 attacks, -15% attack speed for the attacker.
Level 3 - +60 Bonus magic damage on 4 attacks, -15% attack speed for the attacker.
Level 4 - +70 Bonus magic damage on 5 attacks, -15% attack speed for the attacker.
• Extra damage is it's own instance of damage as opposed to added to the attack.
• If an attack is interrupted before dealing damage the count of attacks is not lowered.
• 800 casting range, 450 area of effect.
Mana Cost: 140
Cooldown: 50/46/42/38
Ice BlastIce Blast (T)
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Level 1 - Impact deals 250 damage, 12.5 damage over time, with shatter threshold of %10. 8 second freeze.
Level 2 - Impact deals 350 damage, 20 damage over time, with shatter threshold of %11. 9 second freeze.
Level 3 - Impact deals 450 damage, 32 damage over time, with shatter threshold of %12. 10 second freeze.
Mana Cost: 100/125/150
Cooldown: 45
• Damage type: magic
• *The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
• First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
• First projectile clears fog in a 500 radius circle at it's end.
• When a hero dies under the threshold the kill is granted to Kaldr.
• Fatal damage is 100000000 physical and clears all debuffs prior damaging.
• The instant kill does not work on Illusions or Meepo clones.
• HP freeze prevents most kinds of healing including those from skills or items.
• The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.

Vol'jin Dota Heroes



Vol`Jin - The Witch Doctor
Vol`Jin - The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 24 + 2.9
Damage: 51-61 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.66 | Armor: 1
Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.


Paralyzing CaskParalyzing Cask (C)
Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
Level 1 - 2 bounces, 75 damage to units, 50 damage to heroes.
Level 2 - 4 bounces, 100 damage to units, 50 damage to heroes.
Level 3 - 6 bounces, 125 damage to units, 50 damage to heroes.
Level 4 - 8 bounces, 150 damage to units, 50 damage to heroes.
• Damage type: magical
• Targets can be hit multiple times, as long as another unit is struck in between the bounces.
• Casting range: 700
• Bouncing Range: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14
Voodoo RestorationVoodoo Restoration (V)
Vol'jin focuses his voodoo magic to heal nearby allied units.
Level 1 - Restores 16 hp/sec.
Level 2 - Restores 24 hp/sec.
Level 3 - Restores 32 hp/sec.
Level 4 - Restores 40 hp/sec.
• Heal is applied in 0.33 second intervals.
• Can heal magic immune units.
• Area of Effect: 340
Mana Cost: 25/50/75/100 initial + 8/14/20/26 per sec
Cooldown: 0
MaledictMaledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
• Damage type: magical
• Damage is based on the difference between the HP values currently and when Maledict was cast.
• Casting range: 400
• Area of Effect: 165
Mana Cost: 120
Cooldown: 35
Death WardDeath Ward (D)
Summons a deadly ward to attack enemy heroes. Lasts for 8 seconds and is a channeling spell.
Level 1 - 60 (90*) Chaos Damage
Level 2 - 90 Chaos Damage (120 Chaos Damage, bounces once*)
Level 3 - 120 Chaos Damage, bounces once (150 Chaos Damage, hits 3 targets at once*)
Mana Cost: 200
Cooldown: 90 seconds
• The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted.
• The Death Ward can be controlled and made to attack a specific target.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• The Death Ward has a 700 attack range and attacks every 0.3 seconds.
• Casting range: 300/350/400

Jakiro Dota Heroes



Jakiro - The Twin Head Dragon
Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 46 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 2
Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera’s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.


Dual BreathDual Breath (D)
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
Level 1 - 35 damage per breath, 5 fire damage per second.
Level 2 - 70 damage per breath, 10 fire damage per second.
Level 3 - 105 damage per breath, 15 fire damage per second.
Level 4 - 140 damage per breath, 20 fire damage per second.
• Damage type: magical
• The slow lasts for 4 seconds and it slows for 30% movespeed and 20% IAS.
• Dual Breath has a 200 starting AoE and 250 final AoE.
• Has a 0.4 second interval between each breath.
Casting range: 500
Mana Cost: 135/140/155/170
Cooldown: 10 seconds
Ice PathIce Path (T)
Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units. Has 1100 range.
Level 1 - Freezes enemy units, lasts 1 seconds.
Level 2 - Freezes enemy units, lasts 1.33 seconds.
Level 3 - Freezes enemy units, lasts 1.66 seconds.
Level 4 - Freezes enemy units, lasts 2 seconds.
• It takes 0.5 seconds for the path to reach its full extent.
• Frozen units by Ice Path are completly disabled, same properties as Stun.
• Area of Effect: 175
Mana Cost: 75
Cooldown: 16/15/14/13 seconds
Liquid FireLiquid Fire (A)
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks for 5 seconds.
Level 1 - 10 damage per second and 20% attack speed reduction.
Level 2 - 15 damage per second and 30% attack speed reduction.
Level 3 - 20 damage per second and 40% attack speed reduction.
Level 4 - 25 damage per second and 50% attack speed reduction.
• Damage type: magical
• This ability works on units and buildings.
• If used on an enemy tower, it will slow the tower's attacks.
Mana Cost: N/A
Cooldown: 20/15/10/5
MacropyreMacropyre (R)
Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 225 AoE radius. 6 flame strikes and 900 (1350*) Range.
Level 1 - 100 (125*) damage per second.
Level 2 - 140 (175*) damage per second.
Level 3 - 180 (225*) damage per second.
Mana Cost: 220 / 330 / 440
Cooldown: 60 Seconds
• Damage type: magical
• Macropyre destroys all trees in the path of fire.
• Macropyre has a 0.2 (0.05 second with Aghanim's Scepter) second interval between each Flame Strike.
• Casting range: 500/700/850/850
• Can be improved by Aghanim's Scepter (* shows the improved values).

Leshrac Dota Heroes



Leshrac - Tormented Soul
Leshrac - Tormented Soul
Range: 600 | Move Speed: 310
Primary: INT
Str: 16 + 1.5 | Agi: 23 + 1.7 | Int: 26 + 3
Damage: 45 – 49 | HP: 454 | Mana: 338
HP Regen: 0.73 | Mana Regen: 1.05
Attack Speed: 0.72 | Armor: 3
Torment around me. Torment in me. Torment be with me. And let us conquer our foes. They do not understand our pain. Do you? No. Not a soul can. And for that, We shall make them feel the torment... The torment that inhabits my soul.


Split EarthSplit Earth (T)
Splits the earth under your enemies feet. Deals damage and stuns for a short duration.
Level 1 - Deals 120 damage and stuns for 2 seconds.
Level 2 - Deals 180 damage and stuns for 2 seconds.
Level 3 - Deals 240 damage and stuns for 2 seconds.
Level 4 - Deals 300 damage and stuns for 2 seconds.
• Damage type: magical
• Destroys trees within its AoE.
• There is a 0.35 seconds delay before the effect is applied.
• Casting range: 650
• Area of Effect: 150/175/200/225
Mana Cost: 100/125/140/165
Cooldown: 9 Seconds
Diabolic EdictDiabolic Edict (C)
Saturates the area around Leshrac with magic, causing random explosions to enemies. Lasts 8 seconds.
Level 1 - 32 explosions of 12.5 damage each (total of 400 damage).
Level 2 - 32 explosions of 25 damage each (total of 800 damage).
Level 3 - 32 explosions of 37.5 damage each (total of 1200 damage).
Level 4 - 32 explosions of 50 damage each (total of 1600 damage).
• Damage type: mixed
• The explosions will continue even if Leshrac is disabled or killed.
• Can damage invisible heroes if they are within the AoE.
• Can damage structures.
• Area of Effect: 500
Mana Cost: 95/120/135/155
Cooldown: 22 seconds
Lightning StormLightning Storm (G)
Calls a lightning storm that hits nearby enemies.
Level 1 - Deals 80 damage. Jumps 4 times.
Level 2 - Deals 145 damage. Jumps 6 times.
Level 3 - Deals 205 damage. Jumps 7 times.
Level 4 - Deals 265 damage. Jumps 8 times.
• Damage type: magical
• Damage stays the same through all the bounces.
• Casting range: 700
• Bounce Range: 650
Mana Cost: 100/115/130/145
Cooldown: 5.5 seconds
Pulse NovaPulse Nova (V)
Summons a Pulse Nova every second to damage nearby enemies.
Level 1 - 66 (88*) damage per nova.
Level 2 - 100 (133*) damage per nova.
Level 3 - 144 (177*) damage per nova.
Mana Cost: 110 to activate + 20/40/60 mana/sec
Cooldown: 0
• Damage type: magical
• Will not deal damage if Leshrac is invisible.
• Area of Effect: 400
• Can be improved by Aghanim's Scepter (* shows the improved values).

Distruptor Dota Heroes



Thrall - Disruptor
Thrall - Disruptor
Range: 600 | Move Speed: 300
Primary: INT
Str: 19 + 1.9 | Agi: 15 + 1.4 | Int: 22 + 2.5
Damage: 49-53 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.68 | Armor: 1
Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out he was a descendant of the Frostwolf clan. He traveled to his ancestors village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy, and even control over time.


Thunder StrikeThunder Strike (C)
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Level 1 - 50 damage per strike
Level 2 - 75 damage per strike
Level 3 - 100 damage per strike
Level 4 - 125 damage per strike
Allies withing 200 aoe will also take damage
Mana Cost: 130
Cooldown: 16 Seconds
GlimpseGlimpse (D)
Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Level 1 - 600 casting range
Level 2 - 1000 casting range
Level 3 - 1400 casting range
Level 4 - 1800 casting range
Glimpse has some travel time, the target isn't instantly moved back.
Mana Cost: 160/130/100/70
Cooldown: 60/50/40/30
Kinetic FieldKinetic Field (E)
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.
Level 1 - Lasts for 2.5 seconds
Level 2 - Lasts for 3 seconds
Level 3 - Lasts for 3.5 seconds
Level 4 - Lasts for 4 seconds
Has a 1.2 second cast delay before the field is fully formed.
Casting Range: 900
Mana Cost: 70
Cooldown: 14
Static StormStatic Storm (R)
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Level 1 - Reaches 170 damage.
Level 2 - Reaches 210 damage.
Level 3 - Reaches 250 damage.
Mana Cost: 125/175/225
Cooldown: 85 seconds
The damage starts off slow and ramps up continuously until it reaches the max.
Total damage dealt in whole duration: 446.25/551.25/656.25
Area of Effect: 375

Windrunner Dota Heroes



Alleria - Windrunner
Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: 0.7 | Mana Regen: 0.89
Attack Speed: 0.78 | Armor: 1
In the valleys of Winterspring, deep within the verdant glades of the Forest of Tress, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.


ShackleshotShackleshot (E)
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
• This spell can shackle two enemies together, stunning them both.
• Trees created by Furion's Sprout spell are valid targets for shackling.
• Can shackle the target to an enemy unit or tree at most 425 units behind it.
• Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
PowershotPowershot (R)
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.
• Damage type: magical
• The arrow initially moves at a rate of 3000 units per second.
• The arrow is slowed a little each time it hits an enemy or a tree.
• This spell destroys trees.
• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.
• Casting range: 1800
• Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9
WindrunnerWindrunner (W)
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds.
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds.
• The slow will affect enemies with magic immunity.
• Incoming projectiles before this skill is activated will not be evaded.
Mana Cost: 100
Cooldown: 15
Focus FireFocus Fire (F)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.
Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target.
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target.
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target.
Mana Cost: 200/300/400
Cooldown: 60 (15 with Scepter)
• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
• With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
• Can target buildings and magic immune units.
• Casting range: 600