Rubick - Grand Magus Range: 600 | Move Speed: 300 Primary: INT Str: 19 + 1.5 | Agi: 14 + 1.6 | Int: 27 + 2.4 Damage: 44 - 54 | HP: 511 | Mana: 351 HP Regen: 0.82 | Mana Regen: 1.09 Attack Speed: 0.67 | Armor: 1 | Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge. |
Telekinesis (Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 - Lifts a unit for 1.5 seconds and throws it down, stunning nearby units for 1 second.
Level 2 - Lifts a unit for 1.75 seconds and throws it down, stunning nearby units for 1.25 seconds.
Level 3 - Lifts a unit for 2 seconds and throws it down, stunning nearby units for 1.5 seconds.
Level 4 - Lifts a unit for 2.25 seconds and throws it down, stunning nearby units for 1.75 seconds.
• Casting Range: 550/575/600/625
• Area of Effect: 325
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.
Telekinesis Land (Z)
Description: Chooses the location the target will land at after the duration is over. Maximum 375 distance away.
Mana Cost: 0
Cooldown: 0
Mana Cost: 160
Cooldown: 18 seconds
Fade Bolt (X)
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.
Level 1 - Deals 75 base damage, reduces attack damage by 14 (7 on creeps)
Level 2 - Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 - Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 - Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
• Damage type: magical
• Casting Range: 800
• Bouncing Distance: 500
Mana Cost: 90/95/100/105
Cooldown: 10 seconds
Null Field (N)
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 - Reduces magic damage by 5%
Level 2 - Reduces magic damage by 10%
Level 3 - Reduces magic damage by 15%
Level 4 - Reduces magic damage by 20%
• Area of Effect: 900
• This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A
Spell Steal (Q)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 - Steals the last spell target hero used, lasts for 3 minutes.
Level 2 - Steals the last spell target hero used, lasts for 4 minutes.
Level 3 - Steals the last spell target hero used, lasts for 5 minutes.
Mana Cost: 25
Cooldown: 20/18/16 seconds
• Casting Range: 1000
• The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.
• Cannot steal item abilities.
• There are a few spells that cannot be stolen for technical reasons.
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